Thursday, November 20, 2014

Ahh it's been a while

Damn, A levels are boring. Finally, I'm left with just MCQ. And obviously, there's just a ton of stuff to catch up on.

1. To-watch list

  • Sword Art Online II
  • Akame Ga Kill
  • PsychoPass II
  • Yowamushi Pedal II
  • Legend of Korra?? (Doesn't really classify as Japanese animation, but animation nonetheless)
2. Sounds good... will see how
  • Parasyte
  • Terraformas
  • Log Horizon
  • Nanatsu no Taizai (probably not)
  • Chaika

Any recommends?


Alrighty then, I've already started with SAO and Akame ga Kill. As always, both series don't disappoint. The visuals are just so good, and that's something I really love in a fantasy world. Especially SAO. just wow.

The new OPs and EDs, and the animation, are amazing. Akame ga Kill was awesome to begin with, and the new ones live up to the expectations. I must say, I felt that SAO got much better. Might be the nostalgia, but I didn't really like season 1 so hmmm. I just feel that compared to GGO, which felt rather dreary and dark, ALO gives a cheerful, fantasy-world feeling much better. The creators get to play around a lot more with the designs, for one thing. SAO season II is just making me fall in love with SAO all over again.

The songs are beautiful too. What I like best, however, is that they didn't screw up the Excalibur arc, and hopefully they'll do good for Mother Rosario as well. (They had better...). Oh man, I'm just looking forward to it.

AgK though... I just can't put my finger onto what's irking me. I've never really been comfortable with main characters dying off like dying candles. BUT, AgK does it well, making them burn really brightly before they go. And I thought it was good, even if I don't like it. I'm not too comfortable with such dark themes as well. I enjoy watching and thinking about it, but it makes my stomach turn. But, once again, that wouldn't make me dislike a series, in fact, I find myself liking it even as I feel repulsed by the themes.

I thought about it and I guess, if it there was something quite wrong about it, it would be that I don't see the point in what they're doing, or where the story is going. They talk about revolution, but as with most revolutions, they don't actually have a plan for what they'll do after (assuming it's successful). They only have ideals, and in most cases, that's just too idealistic and never works out. Furthermore, from the start of the series, it's like Night Raid (protag team)merely reacts to whatever event, and conveniently jumps into trouble, but they themselves have no main purpose or plans. Does it not seem so? I mean, I get that they're an elite, undercover force, carrying covert missions (as far as "covert" in anime can go), and not actively heading the revolution themselves, but even so... 

Besides that, I guess the anime can't decide what it'd like to be, to be funny or serious. Anime logic takes over, and even during serious undercover operations, they're rowdy, joke around, and attract attention. And yet conveniently, they never get sniped, and are always the ones doing the sniping. Lastly, I guess the imperial arms concept doesn't sit too well with me. It's kinda like my gripe with FairyTail, and it's nonsensical magic, with no systems. Everyone has their unique powers, no limits, and there's no rules for these powers, not even any categorising. It's just arbitrary, some characters get control over the elements, some get interesting weaponry, while others can even own a living arm. Call me obsessed or anal if you will, but I'm just not too comfortable with it.

Overall though, I feel that AgK is definitely worth watching. Just, y'know, some things that were bothering me. In any case, let's enjoy this anime season.

Sunday, September 21, 2014

Mahouka Koukou no Rettousei Review

Today marks the 25th episode since Mahouka Koukou no Rettousei anime started airing, a good time for a review of the series.

Frankly, I must say that I am pretty disappointed. After all, I love this series as much as I enjoy SAO Light Novel, and I was really looking forward to the anime adaptation. Unfortunately, in my opinion, the Mahouka anime was poorly done.
Why do I say so? Well, for me, it’s primarily because they pretty much fucked up the most basic “Show, Don’t Tell” of story telling.

In an earlier post, I compared SAO and Mahouka, stating my reasons for believing that Mahouka doesn’t lend itself so well to an anime adaptation, because of the heavy content. In summary, Mahouka explores a new world, where Magic is studied as science, and thus necessarily has lots of technical jargon. Too much dialogue would throw people off, but too little would result in inadequate understanding of what’s happening. Unfortunately, Mahouka leaned too far into the too little, and in my opinion, failed to capture what truly made the series special.

Case in point, how many people has an idea how the Ichijou’s special technique, Rupture works?
Ichijou Masaki's Clan technique Rupture..

Rupture sets the target of the magic as the liquid inside the human’s body, resulting in the target’s body being completely torn apart as the liquid escapes. Thus, it earned the name “Rupture”.

How about Mayumi’s rapid fire technique? By converting the heat energy in each molecule into kinetic energy, she creates “Ice bullets” firing hundreds per second.
Mayumi's technique
What was Honoka doing, that required Mayumi to show concern?
They didn't say. Those who read the novel would have known that Honoka was using an optical magic to make the helicopter invisible. These are some examples of the touch-and-go nature of this anime, that really fails to highlight what's happening. How are viewers suppose to appreciate what's going on if you just make cursory mentions of such scenes??

In today’s episode, we see Tatsuya restoring Kirihara and Isori, after they "died". The total time spent was.... 2 minutes, involving around 50 seconds of ...
SHIT LIKE THIS.
The actual process took less than 25 seconds. Here.
Yeah exactly, WHY THE FUCK IS TATSUYA POINTING HIS GUN TOWARDS ME???

And Isori is suddenly revived.
All this under 2 minutes. Miraculously bringing someone back after being shot, how could something so convenient exist?? In the novel, the author, Satou Tsutomu,  goes on to explain how Tatsuya, in reading the Eidos of the people he restores, takes on all their pain himself. All that shock and awe from Kanon, and the others, and then the anguish Miyuki felt. All of it was dropped. Could someone explain why??

I have a possible explanation. Due to the budget constraints, and the schedule, the producers had to rush the scenes to make it fit within the number of episodes allocated. This, along with the idea of not making it too wordy, resulted in the botched up job of a show.

To make matters worse, the entire show has no action, little excitement, or suspense. This is no doubt due to the overpowered main character, with no emotions. Admittedly, it is hard to create an engaging shonen story when you can't show your main character trying his hardest, or thinking of creative ways to overcome obstacles. However, what you can do then is bring attention to the techniques and power he has, partly through explanations, and through showing the reactions from the other supporting characters.

This was done in the light novel, pretty well in fact, that Tatsuya's OP-ness doesn't destroy the story, but becomes an integral part of the story. Readers in fact look forward to Tatsuya's next display of power, and ingenuity, which the author adequately answers in the Light Novel. Of course, this is also due to the novels having unlimited time to develop all of this, while the anime could have really been facing constraints on the time and budget.

Stop spending time on Tatsuya and Miyuki's shitty sibling love. If the producer cared to explain the bonds between Tatsuya and Miyuki, maybe we could have appreciated that a little more, like that kissing scene in episode 24.
Half of Tatsuya's powers are sealed by Miyuki's power, and that kiss was to release the power. Was it shown? I wouldn't say so... what we saw was this.

Doesn't really cut it now does it?

Meh.

Mahouka had a really novel setting, magic as science, using the most advanced technologies. Who would have thought of that??

Unfortunately, everything amazing in the Light Novel was negated in the anime. While I strongly believe that anime needs to take a different approach, with more focus on the action, excitement, and mood, the essence of the story cannot be discarded. Different stories need to be handled differently, e.g. deep stories like Psycho-pass needs to be slowly explained and developed to shine, but still not ignoring the action, while action-driven stories like SAO, Akame ga Kill, has to be fast paced, and show off the "Coolness" of the characters, by simply letting them look cool. Looking cool simply won't cut it for Tatsuya, genius isn't shown by a stone face.

Story: 9/10 BUT Only for the light novel. The anime would probably deserve an 7, for the novelty. Unfortunately, most of the plot lines weren't developed sufficiently in my opinion, all of them were just "big bad organisations" (without even the who-are-a-threat-to-Miyuki part).

Characters: 7/10. I'm not sure why this happened...
It sounds like they're just playing a fool there. Or maybe it's just a few people who are dissatisfied with the anime's handling of Tatsuya. For the common folk, maybe just having a cool character, such a superficial appreciation is enough. Who knows. The other characters were quite likeable, and I would have really appreciated if Honoka and Shizuku, and other characters were given some screen time (they were in fact, in the light novel, but as it didn't contribute significantly to the action, it was apparently dropped). From the light novel, my feelings towards Miyuki was 50-50, or in fact, leaning more towards "like". However, the anime reminded me how much I hate bro-con incest. 

As OreimoKawaii kindly counted for us,

Art: 7/10... Not too sure how to judge this one. The art isn't shabby, and a lot of attention was given to the magic designs, definitely. Most of the magic effects had very intricate designs, and in fact, that was one thing I was looking forward to in the anime adaptation. Unfortunately, the rest of the scenes were pretty standard, nothing fascinating. Furthermore, a lot of scene designs were too flowery and overwhelming, which became a little too distracting. Overall, it resulted in a rather mild impact.

Music: 7/10. Loved Millenario, by Elisa. That song was the ending for the first half of the series, and I quite enjoyed it. Rising Hope, by Lisa was okay too. The openings and endings in the second half though, were a little disappointing. Nothing really captured any attention. The music, overall, didn't contribute much to the mood either, so really, without the great ending and opening song, I might have given it a 6 even.

Enjoyment: 5/10. Barely passed. Well, I guess what saved it was the Nine Schools Competition arc. That arc was pretty much the most exciting arc, with all sorts of magic clashing, and Tatsuya unveiling new tactics and tricks. Not only was there at least, some sort of decent explanation, the competition setting  also helped to create some intensity, which was sorely lacking throughout most of the episodes. Mahouka started off slow, with some interesting scenes here and there in the first few episodes, but compared to other anime running at that time, especially No Game No Life, it was prettttttty dull. After the Nine Schools Competition arc, the series pretty much went downhill IMO. 

Overall: 7/10 by average, by feeling, 6/10.
However, I must admit that perhaps my expectations from reading the Light novel have been set rather high, and thus, I may have been more critical in my judgement than normal. Still, I maintain my stance that this anime was pretty poorly handled, falling into various pitfalls such as: too skimpy explanations, resulting in no depth; over-powered main character, not handled well (resulted also in the lack of excitement, as everyone knew Tatsuya was gonna just blast all the enemies away anyway); and lack of music and art support (Maybe also partly because they had to rush almost every scene, so no time to have scenes to just create mood. Still, a really poor excuse if you ask me).

Even without my bias, I would probably have been able to give it a 7 at most.

Saturday, September 20, 2014

Hikaru no Go

As I expected, I couldn't stay away from Anime for one full week. Even during prelims. Well, I think I'll be fine. More importantly, let's talk about Hikaru no Go.

I used to have this prejudice against old anime,  partly due to the less detailed scenes. Then the other day, I was browsing through MAL, and realised that Hikaru no Go had an anime too. I was a little skeptical, seeing as how it aired on 2001, 13 years ago. Nonetheless, it's about Go, and it probably can't be that bad. I decided to give it a try.

It certainly exceeded all my expectations. The art, music, was fabulous. It wasn't finely detailed and colourful as most of the anime nowadays, but I find the art style a surprisingly apt portrayal of "reality". The character designs were good enough, memorable, and not out of proportion. (More or less, any problems are minor and barely noticeable).

More importantly, the animation managed to add "ACTION" and movement, and most importantly the EXCITEMENT to this story, about Go.

Not many people are able to appreciate this game nowadays.
The best thing about Anime, and sometimes Manga, is that they are able to bring such seemingly boring games to life, making it accessible to the common folk who have little knowledge about the field. 


That is also, perhaps, the draw of sports anime/manga. Such niche games are only interesting, really, to the people who play and know how to appreciate them. However, through the manga, the author can take a different perspective, e.g. through the astounding growth of the main character, to make the sport more interesting. (Hikaru does too). Or some unique circumstance (Sai), romance, etc. Or a different approach to the game (Doesn't happen in Hikaru, but try Last Inning, a baseball manga with a crafty and calculative coach).

Some of the best manga/Anime that I find this at work are Hajime no Ippo, Cross Game, Kuroko no Basket (rubbish power-ups, but is interesting nonetheless).

ANYWAY.... BACK TO THE STORY.
Well, I've always had an interest in Go; I learnt the basics when I was young, and recently picked it up again. I guess the manga did re-kindle my interest, prompting me to play again when I was Secondary 2. After a while though, with no one to play with, I gradually stopped playing. If the manga gave me a candle-worth of passion, the anime is definitely a campfire-worth -- that's just how much better the anime is than the manga.

Even though I read the story before, most of the episodes were highly engaging, with very nice pacing, and scenes. I would perhaps attribute this to the lengthy run it was given, a total of 75 episodes. Maybe one of the reasons a lot of anime today seem rushed is because of the budget and the limit on each series. Most anime are scheduled to end after 1 or 2 seasons, (around 13 episodes per season). If that's the case, then the old shows that take their time on each scene definitely has something to offer.

Or maybe it's just the nostalgic feeling, like OH THOSE WERE THE KIND OF SHOWS I WATCHED AS A KID!!! THAT KIND OF DRAWING, THOSE EFFECTS. Perhaps so, because even today, I still remember fondly shows like Marchen Awakens Romance, Law of Ueki, Samurai Deeper Kyo, and definitely Gundam Seed (Among my all time favourites). 

Regarding the story, I like how the author weaves in a real Go player's life into the story. Also, I'm no expert in Go, but the games in the Anime seemed really interesting, and made me wish so hard that I could play Go with my friends (Unfortunately none of them can play, but maybe after my exams I'll sign up with one of the Go association centres around.) 

While most of the episodes were well-scripted, there were just a few that I got irritated with, from episodes 62 to 69. 
SPOILER
For a full 7 episodes, Hikaru is down in a slump as Sai disappears, and Hikaru acts like a selfish little bitch, thinking that if he doesn't play, Sai would come back. Without caring for any of his professional responsibilities, not living up to his own promises to himself and to the friends he left behind to pursue his dreams, he arbitrarily decides to quit playing. If that wasn't enough, they had to throw in a random "SPECIAL EDITION EPISODE" in episode 64, instead of pulling Hikaru out of his slump first. SERIOUSLY, I GET WHAT THEY're doing, but I thought some of the scenes could have been skipped. Really very draggy, those 7 episodes. (ALTHOUGH I WOULD PROBABLY AGREE THAT THEY ACHIEVED THE MOOD, maybe beyond what was necessary)

Well, let's rate it.
Story: 8/10. Loved it, all the rivalry, friendship, and the Go. However, I'm not sure if I am able to give a fair judgement, as I can't speak for those who don't know how to play the game. I had an idea what most of the terms meant, but even still, I had trouble following the games. Nonetheless, I think it was done quite well, the story wasn't boring, and maybe if they had spent too much time explaining, it would have gotten boring. Well, if you don't understand, try learning how to play. It's definitely worth it.
Characters: 9/10. Besides Go, this story is really about the interaction between the players. While they are rivals, they are at the same time nakama, pursuing the same goal in Go. Some of the characters are amazed by Shindou, some fight beside him, others are drawn to him by the mysterious aura around him (literally). As Master Kuwabara (Title holder in Hikaru no Go, the Honinbo) puts it, 

"You need two people to play Go. A truly exciting game involves 2 good players, only by fighting against a strong rival can one get closer to the Hand of God. fhuhohohoo."


Strong rival appears from the start, and the rivalry stays strong, and is managed well. Mentor (Sai) also exists, being a key role in the story. We could really feel Sai's feelings from episodes 50+, before he disappeared. The supporting cast is also not neglected, they are all developed well. Really, I think it was quite excellently done. Of course, let's not forget Shindou, our main character. Very cute hairstyle he has there, and very cute personality too. This main character appeals, initially, as an innocent little kid, and Sai, ignorant of the modern world and also at times desperate to be noticed (He can't be noticed though, as he's a ghost.), adds onto the humour and cuteness. And most importantly, he has what every shounen protagonist needs, good development and growth, both in hard skills, and in mental strength. 
Art: 8/10. It would definitely be unfair to compare it to the art and detail of today, and as it fits the theme quite well, I thought it was okay to give it an 8. The fluidity and motion in the scenes also adds to the excitement, to the (seemingly boring) mental game of Go. Nothing really stands out though, hence I don't think I can give it more than a 9.
Music: 9/10. Now THIS really surprised me. I wasn't really expecting much at first, but then, the songs immediately captured me. I especially like the 1st opening, "Get Over" by Dream. It made me remember that actually, most of my favourite anime songs are from MAR Heaven and Gundam Seed, and while both of these series are actually quite old, I still listen to their songs as often, as my new favourites from recent anime. The anime OST especially was impressive, very intense piano, or other sound effects extremely fitting of the scenes helped set the mood very very well. I just wish I could find the OSTs compilation somewhere.

Enjoyment: 9/10. This criteria is highly subjective, as it necessarily has to be. I certainly enjoyed this series, being interested in Go after all. What also hit me, with Hikaru no Go, was definitely nostalgia. Maybe I might try re-watching my childhood favourites soon. The story was fresh, as not many people can do such an in-depth, engaging manga on such a niche topic anyway. It was certainly interesting, and I wouldn't mind rewatching it again. I really hope some guy might pick up this story again, and continue the special edition movie for the North Star Cup. Currently, it only goes up till the preliminaries, and that 1hr15mins episode was extremely engaging. Overall, I really enjoyed this show, except for those 7 episodes (which did it's job)

Conclusion: Hikaru no Go is 100% worth watching, by both Go players and non-players alike. For those who don't know the game, it is a good opportunity to get to learn it. Whether you do take an interest in Go or not, this show is definitely worth watching.

Tuesday, September 16, 2014

Akame Ga Kill

So... Against my better judgement, I decided to start on this 1 day before my Prelims. Thankfully, it only has 11 episodes so far.


Despite feeling all guilty about watching it, I must say, it was extremely satisfying. I think the best thing this show gives, is the way the most horrible people and things, on the surface, look so innocent, but underneath the false exterior is a vileness that runs very deep.

Let's take a look at episode 1. Tatsumi, raised in the village outskirts has dreams of moving to the city to work, and send money back home. The capital seems to many to be a wondrous place of dreams. Not long after arriving, Tatsumi gets cheated of all his money. He ended up homeless and hungry, until this sweet little cutie offered to take him in.


She just looks so innocent doesnt she? And right till the end, even after Night Raid attacks, she keeps that sweet, perfect smile.

 Little would anyone know, her entire family often takes in people, to torture them to death.



And here...


And suddenly.


Tatsumi finally realises, and kills her.

After watching the first episode, I knew this was good. The carefully disguised gore, the expression of vileness. And the sweet illusion covering it all.

Alrighty then, let's rate.

Story: 7/10. The setting is not entirely novel. Revolutionary army, small elite group, working undercover to overthrow the corrupt government. As of now, I can't really say it's anything splendid, but I'd really like to see how it turns out, especially after they take down some key officials. One thing I like is how the story doesn't try to save everybody. I was hoping that all the wonderful people wouldn't die, but I'm glad the story went ahead to let go of some people. What's great is that they didn't do it simply to force that loss in, to make it more realistic, or to create some psychological drive for the protagonist. This anime treated them as individuals, who died in the way they chose to. (As much freedom as they can have anyway, it's the perception okay.)

Art: 10/10. Splendid. It codeswitches between different styles at the best moments. The gore is undisguised, and the vileness is truly brought out by the distorted faces. Even though we know it's clearly an exaggeration, and a portrayal of an object, different mediums of expressing shapes our thinking so nicely, it's like it determines our thoughts. And the sweet parts are delightfully sweet too. But I'm not gonna list them or prescribe them here, go watch and immerse yourself in the show. 

Music: 10/10. I'm not over-rating this. Some openings and endings take at least 3 episodes to hook me, others don't manage to at all. The erratic beat of the opening, Skyreach, very appropriately suits the theme, and is very catchy too. (Also, this should have been under art, but the animation for the opening and ending is very nice. The different art styles used work well). The ending theme, and the ending note of each episode also supports. Konna Sekai, Shiritakunakatta, the Ending song makes me want to listen to it every time, to absorb the feels from the episode. Within the anime itself, artistic and appropriate use of the soundtracks work very well to set the mood. Well done.

Characters. 9/10. I might be overrating. What I'm gonna say here might be a bit debatable, and controversial. The MAIN reason I'm giving the characters a 9/10, is because the characters are made to appeal. And they do. 

BUT. If you think about it, it's not all that different from the fan pandering in SAO. Where SAO has Asuna (devoted girlfriend), Silica (kawaii lolita with a pet dragon), Lisbeth (tsundere broad), Suguha (cute imoutou), Sinon (sexy gun girl + megane in real life), Akame ga Kill has it's own variety. 

From left to right: Akame (Kuudere assassin girl), Tatsumi (Main character, doesn't count cos he's not a possible relationship), MINE ( Sorry haha I just love Tsunder Lolis. The pink fits her perfectly, and so does her gun.), Leone (Sexy cat girl with mega boobs), Sheele (Megane Airhead, and her weapon is a scissors lol), Bulat (Overly muscled Hot self-proclaimed gay [see, we even got stuff for female fans]), and Lubback (weird hentai=pervert, attacks with steel wires). AND LET'S NOT FORGET ALL THE ENEMIES, 50% of which are cute girls too, including enemy commander Esdeath. 

As we can all see, despite the gory and darker theme running in Akame ga Kill, it's as much about fan-pandering and harem building as SAO is. I'm not trying to defend SAO, i'm simply saying I LOVE FAN-PANDERING!!!! When it's done well of course.

Enjoyment: 10/10 Definitely. Why the hell would I burn my precious time during prelims to watch it if it wasn't worth it? The story isn't anything special, the fan-pandering may draw negative reviews from haters, but who gives a fuck. The pacing is splendid, the art and music rocks, the characters are freaking sexy too. The story-telling (note the distinction between story and story-telling please) is excellent, it does the espoused "Show, Not Tell" very very well. Only truly splendid story-telling can make you feel for the characters, and cry when they die after all. Episode 5 i think, when Sheele sacrificed herself for Mine to escape. EXTREMELY WELL DONE, I only started to know Sheele in that episode, but effective use of one screen flashbacks, rain, music, fight scenes, slow motion and omission made the feels rush up. It prompted me to listen to Find the Way, Gundam seed last ED song, which was also very appropriate to use.

Overall: 10/10. For now. I am really looking forward to the rest of the anime, so much so that I'm not gonna read the manga to find out what happens next.

Sunday, September 7, 2014

SAOII episode 10

So, I had just finished watching episode 10, Sword Art Online season 2, and decided to browse through the comments abit. And one comment that really set me thinking was about Kirito trying to hit on yet another girl, and BUILD ANOTHER HAREM, which I think is so not true.

Not the first time I'm hearing this criticism of SAO (well actually it's gotten rather stale), but for the first time I strongly disagreed with what was being said.

I believe that many people are being misguided by the "harem" tag on SAO, and all the hate surrounding the genre, to become irrationally prejudiced against the show. SAO is definitely a Harem, but two things, firstly, it's not Kirito trying to be a mega playboy, and secondly, SAO is a show with a predominantly male demographic. Live with it.

What people need to realise is that Kirito is just the Standard Shounen Protagonist, who is always too caring for his own good, and can't leave people in trouble alone. Unfortunately, circumstances always result in the protagonist meeting new people and getting close. Most people simply dismiss this as the excuse for Harem, and why it always ends up with the main character being surrounded by girls. You may not notice it, but essentially Naruto, One Piece, Bleach, IT'S ALL THE SAME. Luffy busts into Impel Down for his brother, into Enis Lobby for Robin, and beats the hell out of any "bad guy" on whatever island he's on. Naruto explodes into nine tails for his friends, takes on the world for his friends. Ichigo can die and come back 5 times (actually maybe more) for his friends, for soul society, whatever. It's the same for things like PERCY JACKSON, because HARDWORK + FRIENDSHIP ALWAYS = VICTORY. What works is that whoever fights for their friends will win. 

The aforementioned examples are more focused on the fighting and wtv, but between helping friends and helping friends (who are female), for most shounen protags, it really doesn't matter. It's what the readers think, and harem is simply a result of authors trying to appeal to readers.

Often, harem series have a bunch of girls who exist for no other reason than to add variety to the options the main character has. And usually the main character can never decide which one to be with (The author doesn't want to establish a pairing, and cut off future possible routes. Or for some mega-harem like negima, ichigo 100, cage of eden, they simply keep the bastard indecisive so he can have ecchi scenes with every girl, and which is primarily what drives the story.) SAO CLEARLY DIFFERS FROM THIS, in that there is 60% or more focus on the fighting and the story, than on the girls. IN FACT, RIGHT FROM THE START Kirito is already with Asuna, and the anime makes it even clearer that it's about the romance between the two. 

Granted, SAO is still a harem, some of those girls have no reason to actually exist (Silica, Liz), adding nothing substantial to the story. But unlike other harems stories more deserving of hate, SAO doesn't mess around with them too much. (Also if you put up with it for the first season, and not let that affect your bias, you'll realise that GGO onwards, Sinon is the only other girl Kirito gets close to, and she doesn't simply exist to pander to fans. In Mother Rosario, it's mainly between Asuna and another girl; in the Underworld Arc, Kirito is with a guy.) 

So SAO, Harem? Yes. Kirito building Harem Kingdom? No.
Then, WHY DO THEY ALL GOTTA BE GIRLS???
Well, this brings me on to point 2.

Why don't you try, for one moment, to imagine the "damsel in distress" being a guy, say Klein for example. 

Pretty sure you can't find any way for Klein to be haunted by his trauma, be so wimpy, cry and confide in Kirito as naturally as Sinon did. The author simply conformed to gender stereotypes. Not discussing whether this is good or bad (gender equality wtv bullcrap), but it's EASY, and it works. Pretty darn well. Nuf said.

Wednesday, August 27, 2014

Dice- The cube that changes everything

DICE: The Cube that Changes Everything
This story starts off with a very interesting premise. With some sort of currency, called Dice, people can improve their abilities. Luck plays a part in it, but more importantly, having more dice means more chances and definitely more improvements in abilities, making "players" better-looking, stronger, faster, etc.
----------------------------------------
Do you like your life? Would you like to change anything about it? How much would you give to change it? This manhwa presents a very extreme view on this. When the power of the Dice became distributed to the school population, it raised a furore amongst the student body: Everyone wanted to get dice by any means necessary.

Dice are earned by completing "quests" (MMO game reference, typical of Korean Manhwa). At first, some of these quests seem very petty, like doodle on library books or insult someone. Gradually, the Game Master (calls himself X, and communicates with the players through text messages. Also seemingly omnipotent, can see everything that's going on) scales up the difficulty of the quests, asking for unreasonable things like "accidentally" spilling kerosene in the classroom, beating up 3 classmates to get some dice.



Would you still do it, knowing full well that what you are engaging it is criminal? I would liken the Dice to a forbidden fruit. After committing a small crime, the euphoria from the rewards completely overshadows all rationality, and even as each crime gets progressively unreasonable, the players are drawn along, playing to the piper's tune. 

X himself said, why would there be a need to stop the chaos? He didn't come to bring peace to the world, he handed humans the knife. That biblical reference to the serpent.

But indeed, it's always through such desires that human nature is revealed, and it always brings out the ugliest in humans. Sometimes I wonder, do Humans deserve to be saved? There are many claims about God loving us all, as his children blablabla, and being all powerful. I've always wondered, for all the wrong in the world, if there was a God up there, was it all meant to happen? But that is all speculation, for no one knows the whims of moody titans and deities. Maybe they are actually demons, just like X.

Being contented with our lives is often not easy, and I think it is great that we strive to improve it. That is after all what defines us humans as a species, as we invented many things to make our lives easier and let us be lazier over the centuries, while gaining an edge over our competitors.

But as much as we desire to become better, I think that what the world really needs now, is a little bit more appreciation. Appreciate what we already have, be thankful for it. Appreciate what's around us, respect it, don't destroy it. This would not solve all the world's problems, but it'd make our world a better place. Love is about appreciation after all.

And now to rate this story.

Story: 8. Very interesting concepts, the most novel "MMO" genre story I've seen. To be fair, it deviates from the genre somewhat, but the "quests system" is definitely extracted from the genre. Psychological touch to the story, many things worth pondering about. (Read it for yourself, I thought about a lot more things, but didn't want this to become too long.) Engaging story, creates anticipation and excitement, so plus one there. I'm looking forward to following up on this manhwa. 

Art: 8. My usual rating for Korean manhwa art is 5. Not sure if it's just me, but many Korean manga, especially coloured ones like Girls of the Wilds, Soul Cartel, etc, there isn't much effort and technique going into presenting the characters through their facial expressions, body language etc. Mostly, these characters are blobs on the screen, like in amateurish comics, moving around. The Korean Manhwa scene seems to have a large focus on the "ACTION" component, their battle scenes are relatively well done compared to all other components. Any facial expressions are usually crude and simplistic, and the manhwa have a tendency to make use of their coloured-medium to appeal to readers. [tl:dr] I like the careful drawings, and the expression of emotions through the body language and faces. Character design is great, the two main characters appeal. (Brooding image of main character who gains revelations upon escaping weed status +1, cute innocent image of female lead belying steadfast morals and determination +1, the design of supporting characters don't lose out either). Last but not least, organisation of manhwa in the column webtoon aids in reading. (Many other Korean webtoon manhwa have a ton of blank space, along with little inserts of some scenes or scenery, which is really irritating.)

Characters: 7. Not much to say here, characters' "personalities" were appropriately chosen, but none of the characters really stand out, except for the 2 leads, and even they aren't really unique. Since it's not enough to warrant an 8, 7 will suffice. Supporting cast pretty standard.

Enjoyment: 8. Interesting to read, no major problems. Enjoyed thinking about what the manhwa reflects about society, and whether it really is so, as well as the little (Not quite so little) plot references to the serpent, pandora's box, etc. Since I managed to finish it without pausing in between, or getting irritated, it's pretty good.

Overall: Taking the average, 7.75. I'm gonna give it an 8, and I believe that this has quite the potential to develop further. 









Tuesday, August 26, 2014

7 Seeds review

Don't be put off by the art style, 7 seeds is a Josei manga with really engaging storytelling. For a quick summary, go here: http://koalasplayground.com/2010/06/28/7-seeds/. I won't be summarising it myself, because not only is it too tedious to do so, I wouldn't be able to do justice to the story with merely a short summary.
Btw tl:dr, I did a rating on this manga (might be overated) at the bottom, share your views if you disagree? TYVM.
I might decide to do this for all my other mangas and anime as well, but I'll just do this one for now.

Many apocalyptic scenarios have been presented in works of fiction all over the world. One of the most common theme is flooding and recreating the world, destroying everything and starting anew. I really like this theme actually, perhaps because today, the world we live in is very complex, and everyone has their own petty desires that take priority over appreciating the beautiful things in life. Sometimes, I feel that what we really need is a strong enough crisis, that would band people together to fight the common cause, instead of spending time debating over healthcare budgets or how the government is managing our CPF money... When there's suddenly a crisis, all such minor issues are swept aside, and the country/world suddenly presents a united front (for the most part). But okay, enough with this, back to the story.

Imagine you were, without your knowledge, put into cyrogenic sleep. When you wake up, you find yourself in a completely new (destroyed) world, and everyone you knew was dead and gone. Would you panic, feel lost and hopeless, suicidal maybe? Initially, I felt that the author very aptly re-created the various emotions one might feel when thrown into such a scenario. I still do. But one thing I would like to question is, why were children chosen instead of adults? Particularly children who had no qualifications/records to show that they were likely to be able to survive in a harsh new world where conditions were not even certain to be suitable for living? Out of the 5 groups sent, 4 groups were chosen from civilians with no criteria other than those that were healthy, and showed some other traits such as athletic ability, or a sense for art (which would have almost no relevance to their survival).

Was it simply a love for our children, wanting them to survive, that would prompt such a decision? A number of the selected children turned out to be family members of the people who envisioned the entire project after all. This despite knowing full well that there would be high chance that these children would likely face untold dangers and go through many hardships even if they did survive. Maybe it was a decision made purely to align with the genre, manga, where the youthfulness, tenacity and drive of the young people would relate best to the target audience. I can't think of any other more compelling reason.

I mentioned that 4 out of these 5 groups were innocent children, but as for the last group, the children for that group were chosen from a group of 100 orphans, isolated from the world since birth, trained for survival. Most appalling is the means of selection, a brutal selection test that killed off the students through traps, or forcing them to kill and abandon each other for death. This as well is a common ploy, designed to instil the hardiness and desensitise the children to trauma, as well as effectively weeding out the "weak" ones.

This had the effect of creating children, who seemed way older than their age would suggest (and this is not so subtly portrayed through the larger size and more mature, often thoughtful/brooding look of these guys' design [+1: Effective use of art]). Yet while they were more than competent in surviving, their inadequacies are soon revealed, where they, in their isolated world, were not so emotionally developed - the survival test did not successfully achieve this - as compared to the children who had experienced different realities in life. Was the selection test effective? And is it right to isolate children, keep them ignorant, and kill them off when they outlive their usefulness? Most people would probably say no, I'm not so sure. They were certainly effective, their techniques and survival skills were top-notch. Within weeks of their awakening, they had set up base camp, and had a steady elevated shelter, while other groups simply struggled to secure water and food.

In comparing the two groups, it seems very much like what our education system is doing (although it certainly isn't as inhumane as what happened here). As much as the government extols the qualities and proclaims the need for a holistic education, developing emotional fortitude/social awareness/wtv, it still largely drives people to solely focus on their academic results, as that is the only marker of survival. And this results in 2 main groups of people who either become hopelessly stressed out and struggling to keep up, or become mindless work machines (I would love to say that I am neither, and perhaps the fact I am able to take time off to write this supports that claim. Unfortunately, I am not exempt from this, and even as I write this, the stress resulting from my A level examinations in 2 months is nagging at me, pressuring me to study. Still, at least I have things in life I value over studying and grades, and this is ensuring my sanity.)

As the main protagonists in 7 seeds told the "machine" kids, "Why didn't you guys ever say no? To reject the system and break free"? Unfortunately, such an action is unfathomable to us all, who are stuck within the system and cannot imagine a world without these bars. Perhaps we humans are comfortable and feel secure, when we know that something is controlling us even as we deny it. But I digress. Is the education system effective? No doubt. Is it humane? who knows. But it certainly can get better.

Okay last but not least, I really love the animal support cast in the story. Although unable to speak in human tongue, they serve as an invaluable support for the cast, especially for the lonely Aramaki, the sole survivor from the Northern group. Dogs are man's best friends, and just by being there, listening to and sharing Aramaki's pain, keeping loneliness at bay, they enabled Aramaki to survive without other humans for 18 years. And really, sometimes what we all need is just that.

Side note, I've never done this before, but let me rate the manga in a systematic manner, and also provide some supporting reasons for my rating.

Following MAL's rating system

Story: 10. No doubt about it, the storytelling is wonderful. The setting has much potential, and that potential is not wasted. Not just exploring a destroyed environment, but a destroyed Japan, with remnants of her past glory, and of course the 7 storage facilities. Scientific knowledge is well-integrated, dealing with multiple issues of ecology, survival, etc. More importantly, the sequencing of the storylines are very well integrated, supporting and adding depth to the story, instead of simplistic fillers. (parallel storylines: as the author switches between perspectives of the two groups, and backstories: very touching backstory of the "machines" children, and the Ryuugu shelter- one of the shelters attempted to house some 200 people, and the emotional recount of its demise told through one of its key member's diary). An excellent work by Tamura Yumi. I would give it 10++ if I could.

Art: 8. As I said at the start, don't let the art put you off. Common to shoujo/josei mangas, 7 seeds has that seriously annoying dish-eyes, looking overly exaggerated and fake. Apart from the eyes, the art supports the emotional mood of the story rather well, and this can be seen from the toning of the chapters. For example, darker tones are used for "turbulent" and "chaotic" parts sparingly but effectively. Although sometimes, the "sparkly" effect is a little overdone. Nonetheless, apart from the faces [mainly the eyes], the art had no major problems, and in fact, effectively created the mood, making the reader feel detached at times, and emotionally connected, or perhaps amazed at others (the darkness and beauty of the re-created world is very aptly drawn out)

Characters: 8. Now here is one component that I would have initially pegged a 5 to, but that can only be attributed to how frustrating some of the characters can be (particularly Natsu and Ango, main characters of Summer A and Summer B[machines kids] teams respectively). Usually, with such irritating lead characters, chances are I'd have dropped the manga by chapter 50. However, there are many redeeming points. Many of the other characters were really loveable, and while reading the story, you can occasionally feel your heart pumping in nervousness and anticipation, as these characters [Hana, Aramaki, Ayu, Haru, Koruri, Arashi, Semimaru] risk themselves to explore the unknown, or sacrifice themselves[Fubuki, Mitsuru, Shigeru, Mark (the ventriloquist from the Ryuugu shelter, the last survivor who left the diary record), and the many others that died for a greater cause]. And even the most frustrating two eventually grow to overcome their problems. Not just that, the animal companions were really loveable too. And so, no doubt, the characters are at least deserving an 8, maybe 9.

Enjoyment: 9. Before starting on this, I was a little apprehensive, because I never liked the shoujo genre (not just for the art, but the over-emphasis on the romance). In 7 Seeds, the romance is present (OF COURSE IT HAS TO BE, romance is awesome if done in sufficient amounts), without being overwhelming, or taking over the main plot. A deeply intricate blend of scientific tidbits, historical/cultural references, action and adventurous elements, and a strong emotional driving force made 7 Seeds a joy to read, and completing the latest chapter left me starved for more. Also, the music referred to through the manga (e.g. Bridge over troubled waters) was really fitting the mood when it was used, and I tried playing the piece while reading through that chapter. If you would believe it, I got so immersed into it I actually started tearing. Overall, the excellent balance, control, and pacing of the story is more than deserving of 9.

Overall: Simply taking the average would give 8.75, but a good manga does not amount to the sum of it's parts. Each successful, thoughtfully designed element contributes to a larger whole, amplifying each other. If one part is lacking, the average would dip more as well, but together, I feel that this manga is deserving of 9.5.

And with that, a very good night to you.